Call of Duty: Infinite Warfare developer Infinity Ward were on hand as part of PlayStation’s media briefing in day 1 of ESGS (E-sports and Gaming Summit) 2016, held at the SMX Convention Center . Infinity Ward director of communications Eric Monacelli talked about Infinite Warfare’s various modes (campaign, multiplayer, and zombies), and also showed off various game footage and the game’s live-action TV commercial.
According to Monacelli, one of the themes of Infinite Warfare’s campaign mode was the exploration of a soldier’s progression from being a low-ranking grunt to being a captain or a leader. In terms of story influences, he listed two military-themed movies: Black Hawk Down and Saving Private Ryan. He also added that they wanted to tell “a good, classic, old fashioned war story“, one wherein there’s “a very clear good and a very clear evil“. As for the decision to take Call of Duty to space, Monacelli said that they talked to their various military advisors and asked about where the wars of the future will take place. The idea was that once mankind ventures into the gathering of space resources, war and conflict will follow soon after.
Multiplayer is a hallmark of the Call of Duty series and Monacelli described how Infinite Warfare aims to continue the franchise’s multiplayer legacy: “Multiplayer has always been a pillar of Call of Duty. We have been known for creating probably one of the best multiplayers in gaming, if not the best arguably. So what we we’re thinking of doing this year is look at what we can bring to players, what can really excite them”. The communications director added that they wanted to give players more ways to jump into multiplayer, to get players into the thick of battles as quickly as possible, and enable players to get in and out of maps quicker than ever before.
Zombies mode, specifically titled “Zombies in Spaceland”, is set in an 80s sci-fi theme park. The mode, which has a more humorous tone, also has an emphasis on team mechanics (teams can distribute money between team members through deposit and withdraw ATMs around the map).
Monacelli also discussed the Call of Duty: Modern Warfare remaster (developed by Raven Software), which will be bundled with the Legacy, Digital Deluxe, and Legacy Pro editions of Infinite Warfare. Originally released as Call of Duty 4: Modern Warfare, it is the best reviewed and best selling game of 2007.
During the question and answer session, Monacelli was asked about how Infinite Warfare will stand out and draw players compared to recently released first-person shooters like Battlefield 1 and Titanfall 2. He responds by saying that their game has “a really rich narrative that you’re not going to get in any other experience“. He also championed Infinite Warfare’s multiplayer: “If you want to play a 60 frames per second, fast, intense multiplayer that you know is going to work all the time and is going to be fun as hell, you’re going to play Call of Duty. We’ve been doing it for 13 years and we know that it’s great. We are the best in class in multiplayer so I feel that that’s where we’re coming from.”
Call of Duty: Infinite Warfare releases on November 4th, 2016.